Final Major Project-Production
What I am handing in and documents being made.
New Game Mechanics and features
Week 8/9: Making environmental objects in Maya
Week 7/Half term: Making Levels in Maya and Unity
Week 5.6: Storytelling/Narrative of LIDD
Week 4/10: Level Environment Evolution progress
Week 3 : Additional Artwork and Characters
Week 2: Assembling the Project team
Y3 Pre production for FMP
Line Art, Photography and other pieces
Unity Game Tinkering
Character Design Evolutions/Digital Design
Level Design Evolution
Ideas on the way
Y2 HOW TO WORK IN A GAMES STUDIO
Space Age Games storybook app
World Building further and final development
World Building concepts and ideas
Candy crush ideas and development
Concepts and development taken forward
Initial ideas joining the design team
Y2 HOW TO CREATE STORIES FOR GAMES
Maps, Environments and InDesign/Photoshop
Ludology vs Narratology- Game review
Dialogue trees and more directorial notes
Environment maps and updates
Directorial notes and 6 story beats in 6 panels
Character sheets and Hero's journey graph
Week 2 : Three Act Structure
Hook, Line & Sinker game premise and overall idea
Y2 THE DESIGN OF PLAY
Y2 HOW TO BE A LEAD GAME DESIGNER
X Knight physical prototype, GDD, WBD submission
X Knight first prototype and concepts
X knight idea development
Bomb-Defusal prototype & UI/UX Game flow
Character choices & skill/strategy
Map making & Product backlog/ Gant Chart
Y1 How to Make Game Prototypes 21-22
Sky Hook: Prototype Submission & key notes page
Sky Hook: My Prototype Game (Idea progression)
Sphere shooting missiles (Game prototype 3)
AI agents & basic level design (Game prototype 2)
Manipulating an object and its code (Game Prototype 1)
Design Thinking & Idea Progression
My Introduction & advancement to Coding on Unity
How to Design Levels for Games
Final Level Submission
Level Plan
Concept Art & Mood Board
Trial Lighters Development Page
3D Model Animation
Introduction to Sprite Animation
Level Design Intro: Storytelling
Y1 How Games are made
Game Jam 2: Harry, Alex Montagu, Elijah, Charlie
Maya UV Modelling/ Unity Lighting
Maya Object Creation and testing.
Game Jam: Charlie, Harry and Alex Monty
Unity: Testing and amending/making Interactive Games
Unity Tutorial and Marble Run Game
First Uni Game Idea: Racc Attack
Y1 How to be a Games Designer
Game Builder Creation: The Table
Genres and Tropes in Videogames
Interactive Media
Hero's Journey
MDA's and GDD's
Taxonomy and Game Dissection
The Fear of Bad Ideas
Twine: Custom Dice Roll Story
Board Game Playthrough
5 Memory Inspired Game Ideas
Game Designer Research: Eric Lang
Game Designer Research: Gary Gygax
The Art of Games Design Novel. Chapter 1
Group Podcast
Game Designer Job Descriptions/Requirements
Work
Introduction
Contact
Charlie Burkey
Final Major Project-Production
What I am handing in and documents being made.
New Game Mechanics and features
Week 8/9: Making environmental objects in Maya
Week 7/Half term: Making Levels in Maya and Unity
Week 5.6: Storytelling/Narrative of LIDD
Week 4/10: Level Environment Evolution progress
Week 3 : Additional Artwork and Characters
Week 2: Assembling the Project team
Y3 Pre production for FMP
Line Art, Photography and other pieces
Unity Game Tinkering
Character Design Evolutions/Digital Design
Level Design Evolution
Ideas on the way
Y2 HOW TO WORK IN A GAMES STUDIO
Space Age Games storybook app
World Building further and final development
World Building concepts and ideas
Candy crush ideas and development
Concepts and development taken forward
Initial ideas joining the design team
Y2 HOW TO CREATE STORIES FOR GAMES
Maps, Environments and InDesign/Photoshop
Ludology vs Narratology- Game review
Dialogue trees and more directorial notes
Environment maps and updates
Directorial notes and 6 story beats in 6 panels
Character sheets and Hero's journey graph
Week 2 : Three Act Structure
Hook, Line & Sinker game premise and overall idea
Y2 THE DESIGN OF PLAY
Y2 HOW TO BE A LEAD GAME DESIGNER
X Knight physical prototype, GDD, WBD submission
X Knight first prototype and concepts
X knight idea development
Bomb-Defusal prototype & UI/UX Game flow
Character choices & skill/strategy
Map making & Product backlog/ Gant Chart
Y1 How to Make Game Prototypes 21-22
Sky Hook: Prototype Submission & key notes page
Sky Hook: My Prototype Game (Idea progression)
Sphere shooting missiles (Game prototype 3)
AI agents & basic level design (Game prototype 2)
Manipulating an object and its code (Game Prototype 1)
Design Thinking & Idea Progression
My Introduction & advancement to Coding on Unity
How to Design Levels for Games
Final Level Submission
Level Plan
Concept Art & Mood Board
Trial Lighters Development Page
3D Model Animation
Introduction to Sprite Animation
Level Design Intro: Storytelling
Y1 How Games are made
Game Jam 2: Harry, Alex Montagu, Elijah, Charlie
Maya UV Modelling/ Unity Lighting
Maya Object Creation and testing.
Game Jam: Charlie, Harry and Alex Monty
Unity: Testing and amending/making Interactive Games
Unity Tutorial and Marble Run Game
First Uni Game Idea: Racc Attack
Y1 How to be a Games Designer
Game Builder Creation: The Table
Genres and Tropes in Videogames
Interactive Media
Hero's Journey
MDA's and GDD's
Taxonomy and Game Dissection
The Fear of Bad Ideas
Twine: Custom Dice Roll Story
Board Game Playthrough
5 Memory Inspired Game Ideas
Game Designer Research: Eric Lang
Game Designer Research: Gary Gygax
The Art of Games Design Novel. Chapter 1
Group Podcast
Game Designer Job Descriptions/Requirements
Work
Introduction
Contact
↑
Back to Top