A simple map showcasing 5 main locations the player might walk through.
Original tomb hallway mock-up
First size test for tomb layout
Simple layout and overview of Trial Lighters level map
Colour language for objects, obstacles and enemies
Valley Landscape with a variety of different platform challenges
Final overview level map that includes plans for the tomb, Pyramid valley and Eyeba Palace.
Screenshot annotated version of map used to inform my teammate.
3d tomb layout in unity with steps, colour textures underneath.
Unity tomb layout zoomed in look
Inside camera view of tunnel hallway and parkour steps.
Inside camera view of early tomb temple space
Screenshot of discord conversation with Elijah on early design for Eyeba Palace and possible traps.
Digital design of Iris Eyeba with annotated designs.
Eyeba Palace sketch and annotation of full level area. Showing bottom steps all the way up to the column's circling the Eye Spire.
Early highlighted image of Eyeba palace. 40% done.
Back view of palace with columns highlighted in Maya, other object test objects lying around and legs at the back are for the stairs/palace support. 75% done
Eyeba Palace 50% done picture in Maya
Eyeba Palace textured and finished in Maya
M.C Escher Infinite staircase
Possible riddle message and picture reference to be placed in the tomb.
Example image of a real-life Egyptian tomb layout plan.