
A simple map showcasing 5 main locations the player might walk through.

Original tomb hallway mock-up

First size test for tomb layout

Simple layout and overview of Trial Lighters level map

Colour language for objects, obstacles and enemies

Valley Landscape with a variety of different platform challenges

Final overview level map that includes plans for the tomb, Pyramid valley and Eyeba Palace.

Screenshot annotated version of map used to inform my teammate.

3d tomb layout in unity with steps, colour textures underneath.

Unity tomb layout zoomed in look

Inside camera view of tunnel hallway and parkour steps.

Inside camera view of early tomb temple space

Screenshot of discord conversation with Elijah on early design for Eyeba Palace and possible traps.

Digital design of Iris Eyeba with annotated designs.

Eyeba Palace sketch and annotation of full level area. Showing bottom steps all the way up to the column's circling the Eye Spire.

Early highlighted image of Eyeba palace. 40% done.

Back view of palace with columns highlighted in Maya, other object test objects lying around and legs at the back are for the stairs/palace support. 75% done

Eyeba Palace 50% done picture in Maya

Eyeba Palace textured and finished in Maya

M.C Escher Infinite staircase

Possible riddle message and picture reference to be placed in the tomb.

Example image of a real-life Egyptian tomb layout plan.