ruined archway window

Here are the archway designs I made in Maya

ramps and roofing

pit and gateway plus archway

Here are the gateways and ramps I made in Maya for the levels to look nicer

tutorial level planning

progress on tutorial level

This is the first level, quite simple to play.

start of deaths homeland level

character wraps test

Death's homeland update 06.04.24

deaths homeland version 12.04.24

This second level is more detailed but quite barren

2d version of Deaths homeland level 23.4.24

hiding spot

coloured bomb

pit with spears and planks

A new bomb mechanic was made for the level to feel better.

mesa level update 

flatter shapes in level. more efficient

modern mesa level look

2d version of mesa level 23.4.24

The Mesa level has stayed somewhat the same since the alpha build.

library level on the way

asking a puzzle questionnaire

I asked for help for one of the puzzles so I could get player feedback early on.

library beginning area

library puzzle middle area

bouncy floorboard area

library level v4. 22.4.24

The library levels have lots of puzzles.

2d version of library level and boss fight 23.4.24

lab level on the way

lab stairs v1

lab v2

lab stairs v2

The lab level has stairs to increase the player time.

new lab top sorting area

lab level final version 23.4.24

Boss platform

dropping platform for boss or any other item

boss fight v2

boss fight v3

The boss area has clouds to show that it is in the sky/heavens.

boss fight v4

final version of boss fight for boss to not fall in player space

secret edging area implemtation

managed to get on top of the level to bounce upwards

A new edging technique has been made to show players they can move along the edge of the levels.
I managed to get on top of the level boundaries by edging and bouncing upwards.

full level length

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