
List of original characters, enemies and environment challenges the player might face.

A possible villain I wanted to include in the level but his presence is still felt and seen when entering Iris Eyeba's Palace.

My vision for what the textured Eyeba Palace was going to look like.

In game look at newly textured Eyeba Palace

Wide shot of open level layout

Unused weapons pack for scattered weapons for fallen heroes who entered the tomb in the past.

A very handy unity asset pack that included bones, skulls and full rigged skeletons for use. These are dotted around the tomb center and spiked pits.

An unused pack for some Ancient ruins models which were going to be used in the Palace exterior.

An unused pack for some more ruins which I thought would look great at the time outside the tomb pathway heading towards the palace.

How I wanted our character model to look like as well as using this "see in the dark" feature if we had more time.
My final game build being played by Elijah, walking the viewer of the video how to escape the tomb and climb to the top of Eyeba Palace