Here below is the evolution progress of the levels I have created, I compare the drawings to the final in-game model as of the current submission. 2D versions are showed also (not what you see in game from that angle)

Tutorial Level Drawing

final version of tut level 23.4.24Progress on tutorial level

Most of the change that occurred from the tutorial level was the starting décor and the bubbly ending area.

Deaths homeland level 2 Digi design all parts

A lot of change happened with this level from its initial drawings, to the final game design. The stairs for which the player climbs to the tower were removed and replaced with a secret underpass. There is a moon and a gallows are now also to fit with the castle of the dead theming.

deaths homeland version 12.04.24

2d version of Deaths homeland level 23.4.24

Mesa Wasteland Drawing

2d version of mesa level 23.4.24Modern Mesa level design

The Mesa level eventually got its sun and some more bushes. No oil rig machinery is seen but signs to point you in the right direction can now by found. 

New Zebibyte Library level design

library level on the way

The library level had a lot of changes to do with its design and puzzle elements. Instead of 3 corridors, its now 1 and the gondola having no working function in-game has now sunk into this black sludge that the player can bounce off of to start the plank section again.

library level v4. 22.4.24

Creation Lab Drawing

The lab level got a colour scheme and some more pipes. No flowers in sight, but there are colourful fish about.

lab level final version 23.4.24

Boss platform testing

final version of boss fight for boss to not fall in player space

And finally the final boss area got its own 3-phase area. Here the player has to blow up the bombs around Eternity and then step on a pressure plate to drop Eternity into the void below.
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