A new design workspace I have made to contain any new shapes I wish to use later on.

The cool diamond shape being used as an asset in unity

Using some premade office assets. Eg; I added a room and 1 bean bag chair.

My finished lit office room from the outside.

In this weeks lesson, we had to experiment with creating objects in Maya and unity as well as testing out lighting. The diamond shape above s part of an archive I have personally set up to store all kinds of cool and wacky shapes I may use at a later point. I then learnt how to export said shape into unity and make it a usable asset.
I then had the chance to work with lighting in unity which was quite fun, we as a class got given a public set of office materials, I downloaded the file and inserted the complete exterior of the office into unity. I then only spawned a beanbag for the player and learnt how to cycle a day/night light source and environmental lighting. 
As you can see from the left picture the office has the light coming through the blinds and shining upon said beanbag.

My notes for the lesson about lighting controls in unity

My notes for the lesson about UV modeling and texturing..

These pictures above showcase my notes for the lesson, leaving behind helpful instructions of how to delete object history, name assets and use the image plane. Down below is my attempt to work with material attributes in Maya and unity and UV blueprints in Maya also.

Circle with blue material attribute

Cube with Green Material attribute

Both cub and donut with transparency filter.

Here is a Cadbury's Chocolate bar which is being unwrapped and put into Maya.

Making all the sides and shapes align with the 3d shape.

My design vs Stitching information

These sequences of pictures who my path of development making a normal rectangle turn into a chocolate bat, I downloaded a material fil off of aula of a Cadbury's choc bar and imported that into Maya. I then had to unwrap the object in the UV editor and make sure the shapes that make up the rectangle each covered their retrospective alignment with the chocolate bar wrapping as it would when being made in a factory. I then learnt how to stich items together and make a complete shape in the UV editor.  (As seen below)

The Choco bar in UV editor being stitched together 

I have exported the choc bar from Maya to unity as a custom material.

Choco bar asset in unity as a physical item. (On Pink box)

I then inserted and imported my chocolate bar into unity upon a crimson cube in lifestyle scale. 
Down below are some UV edited models of the previous created objects in Maya.
If the models are not here, that is because of my time management gone wrong, I do hope to make some of these UV model edits, but they will not be in time for my submission sadly. I will implement them over the Xmas holidays.
Back to Top