Super Paper Mario Gameplay 3d to 2d section
super bunny man level example 1
Paper Mario Sticker Star level design example 1
Sticker Star depth of field perception in level design.
Super Bunny Man level example 2
Super Bunny Man level example 3
Main game idea and story stuff planning for LIDD & TDDUA
Basic level plan for TDDUA and LIDD
Creation Lab
Memory Archives
Deaths homeland
Golden utopia/Angelic Utopia
Zebibyte Library
My first TD-DUA-level ideas included a basic tutorial zone.
Hollow Knight level design example 1.
Hollow Knight level design example 2
first initial TD.DUA prototype layout
Game idea progress and environment design with real-life comparisons.
Tutorial Level Digi Design
Deaths homeland level 2 Digi Design
Angelic Utopia Digi design level
Mesa Wasteland Digi level
Zebibyte Library Digi level
Creation Lab Digi design