
Super Paper Mario Gameplay 3d to 2d section

super bunny man level example 1

Paper Mario Sticker Star level design example 1

Sticker Star depth of field perception in level design.

Super Bunny Man level example 2

Super Bunny Man level example 3

Main game idea and story stuff planning for LIDD & TDDUA

Basic level plan for TDDUA and LIDD

Creation Lab

Memory Archives

Deaths homeland

Golden utopia/Angelic Utopia

Zebibyte Library

My first TD-DUA-level ideas included a basic tutorial zone.

Hollow Knight level design example 1.

Hollow Knight level design example 2

first initial TD.DUA prototype layout

Game idea progress and environment design with real-life comparisons.

Tutorial Level Digi Design

Deaths homeland level 2 Digi Design

Angelic Utopia Digi design level

Mesa Wasteland Digi level

Zebibyte Library Digi level

Creation Lab Digi design