
Early development sketches of a factory for which the player would shine their torch onto dark areas.

My early sketches of Blinki who would be sad when the light are off but happy when the light are turned back on.

Early sketch of a maze with scary images in bad turns.

Early multi development page of my game jam idea mind map.

This is my short and sweet GDD for Spotlight, our chosen name idea and gameplay descriptions included.

Blinki's emotional development scale, as the player spent more time in the maze, blinki would get angrier and angrier.

Other character designs of light and dark characters. Bulby with the most colour in the centre was also a favourite.

Spotlight concept art

Spotlight coding

My version of a maze in adobe illustrator.

Final Maze concept art

A nursery concept idea that would involve the player hiding behind blocks of which Blinki would try to catch you out.

Maze and torch coding

Early factory design

Early spotlight and maze designs.

Factory sorting area

Close up pic of factory sorting area.

Top down view of another factory design.

Harry giving the spotlight reference image in-game

Harry's descriptions and notes on the spotlight's attributes.

Side angle view of Maze in-game

Finished in-game maze design

In game Trophy design