
Navigation menu that shows the definition, name, size and radius of Ai agents.

Options if u want to add abilities to AI agents

Baking AI agent object, creates Nav mesh is created in scene.

Changing lighting and environment

Making code for the player control scheme.

Here I used regions to collapse the code for a cleaner workspace.
This video is showcasing my earliest version of my point and click minigame prototype.

This picture shows my updated level layout & my Hierarchy which now has groups and properly named objects.

This video is the updated version of my point & click minigame prototype and shows off a more developed design for the environment. I have also coloured the characters and objects too.

Example of inside basic laser tag arena

Red, blue and green themed laser tag arena

An In depth view of my level, from here you can see the colours I used as well as my hierarchy.