
Original sketches for Sky Hook

What the player in Sky Hook would look like.

Domeros inspiration from the game Raft

My early mind map for Sky Hook game mechanics, features and pillars.

pre unity prototype level sketch

Sky Hook Digital level map (mind map too)

First initial landscaping and area plan for my prototype in unity

More object added and first person view of 1st island

A box bush and its description, my inspiration for making my tree bushes.


Another example that I used to make my island trees based upon these Topiary trees.

Another bushy tree.

Island 1 and Island 2 basics

Island 1, 2, 4 basic shapes and assets.
Video showcasing a tour of what I had made so far of the Sky Hook islands

Making complicated objects with probuilder

Making the island engines

The islands are now afloat

enemy ramp
Another video tour of my second day of progress making the 3rd and finishing the 4th island.

Without prototype materials

With prototype materials
AI Agents being tested on 3rd island arena.
AI agents and the player being tested on island 1/2 traversing and phasing to evade each other.
AI Agents forming a wall to stop player from passing through..
Testing player movement on buggy/sticky bridge.
Funny video of enemies falling over and slip sliding down bridge connecting island 3/4

More objects to put in prototype level to make progression easier
Final video showcasing build submission and non sticky bridge for player progression.
Here I have added gameplay use of flag pole and door so player can see where the end of the level is.

Added flag pole and golden door with door nob

Final side shot of whole prototype level