
My first initial designs for the game.

Here is my second more simple design for the Warden as well as some in-game effects that could have happened while encountering them.

A normal body design as well as some varied head designs for my teammates to choose from. The Watcher, Heartless (Open mouth), Bone Eye, Bone Mouth and Star-Wheel.

Some more head designs for the warden including: Mouther-Heartless-Dice Demon and Bear-Trap <------(The picked one)

Digital version of Bear-trap made in Adobe Illustrator. I have also added extra designs and sizes.

One of my teammates Harry has created a 3d model of their in-game version of The Warden.

Some more shots of the Warden in blender and Unity.

Some more variations and body shots of the Warden showing the skeleton and the finished Bear-Trap Head sculpt.

The lore, the story and the more detailed GDD written for the game.

Page 1 of notes the player would find in-game.

Page 2 of notes the player would find in-game.

Harry's finished title of the game.

The starting screen for the game

The first thing you see in-game is the car you will escape in and your torch in your hand to find the car keys.

Some in-game pictures of the Warden chasing the player and its hit box in unity.

The final unity file map scene and sequence in-game. The picture on the right is the last moment in the game where the player has collected the car keys and has returned to exit the game in the car.