A screenshot of my first mini game.

For this lesson, we as a class learnt how to use Unity, inside this creative game making software, I have the ability to use simple objects to create game worlds and characters alike. Later on in the term I also learnt that I can file transfer files from Maya into unity and back again. This techniques was helpful when making our groups game in the second game jam. 
This lesson was quite hard to learn at first, since I had only used unity once over the summer and had no proper experience making something that could be published in an ideal scenario. I quickly had some help from the teachers nearby when my computer shut down randomly and I lost progress I was originally tasked to create a simple game level. This level would include a player and some sort of challenge. 
I was incredibly slow at making my ideal level and I kept changing my idea to keep up, from the picture above you can see my finished design. The yellow slope and the blue slope would be you path on the way down to collet the pill trophy at the end. 
The challenge I had set made the player see a lift shaft they could not pass through without the two coloured pills. These pills could be acquired by narrowly walking across a slim pathway round the ride of the level. This would take them to two separate sets of parkour steps the player would have to climb and then slide down the coloured ramps to collect said pills. 
Down below are some of the coding strips I had to use while using Visual Studios, Visual studios is a program I had to use in-class to write the code for what the player could do, where the camera is, (1st person/3rd Person) and what is interactable or not. 
gameManager.score = gameManager.score + 5;  This code strip was used to manage the score, this also meant that when a point was collected or given to the player it would be worth 5 points.
Debug.Log("Your score is " + gameManager.score); This code strip was used display the code, there would be a tally for when points are collected on screen.​​​​​​​
This code would then be used to make another short game involving multiple items appearing on-screen only to be destroyed when clicked upon. I was tasked with creating a ball clicker game which allowed the player in a time limit to click as many balls passing as they could only to collect the points from it. Mine had a simple white background and blue coloured balls to be different.

A video of my ball popping game working.

A video of my cylinder parkour game working

These two videos are me playing both of my games and trying them out to test them. I sadly forgot that my ball clicking minigame was set to a really fast output, so I was quite bad at collecting points in my recorded test. The pill parkour game to the right however does not get very far but shows you from a first person perspective what it would look like in-game. I would like to finish this game one day as I would still like to implement some challenges.
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